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Procedural Rock Material

The fully procedural rock done fully in Blender. Comes with the infinite amount of variations due to its global dependent displacement.
This rock is actually a stretched subdivided cube (not a sphere to have more even topology) with 3 levels of displacement, each with its own subdivision level. You can go for more displacement levels and even use tessellation but 3 levels is more than enough for this example.
The material is based mostly on noises and their variation to create even more variation with easily tweak-able color variations and stuff.
Hope you liked it and maybe this rock will be able to find its way into one of your projects.

Base shader

Base shader

Base + Moss shader

Base + Moss shader

Base shader with color variation

Base shader with color variation

Base rock shader node setup

Base rock shader node setup

Base rock shader + moss shader node setup

Base rock shader + moss shader node setup

Base rock shader with color variation node setup (a shader variation too, to make ore look more different)

Base rock shader with color variation node setup (a shader variation too, to make ore look more different)